Light Fighter
The Light Fighter is an inexpensive early combat ship with limited cargo and durability.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 8,000 |
| Shield | 20 |
| Attack | 100 |
| Speed | 15,000 |
| Cargo capacity | 100 |
| Fuel coefficient | 30 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 6,000 |
| Crystal | 2,000 |
| Deuterium | 0 |
Requirements: Shipyard 1.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
Use it for light targets or a mixed fleet, but scout for Cruisers and Heavy Fighters: both gain rapidfire against it. Large numbers do not remove that weakness.
Drive research modifies fleet speed. Its bonus grows by completed five-level research tiers, not fixed percentage points each level. Hyperspace Technology modifies cargo.
Rapidfire against
| Target | Value |
|---|---|
| Espionage Probe | 50 |
| Solar Satellite | 25 |
Rapidfire received from
| Attacker | Value |
|---|---|
| Heavy Fighter | 5 |
| Cruiser | 20 |
| Deathstar | 500 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.