Large Cargo
Large Cargos carry bulk resources with a 50,000 base hold.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 25,000 |
| Shield | 50 |
| Attack | 10 |
| Speed | 14,500 |
| Cargo capacity | 50,000 |
| Fuel coefficient | 75 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 12,000 |
| Crystal | 12,000 |
| Deuterium | 0 |
Requirements: Shipyard 4.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
They are slower than Small Cargos but carry five times as much before bonuses. Hyperspace Technology and Bulk Freight Packing improve the hold. They have little combat power; an escort is not a guarantee of safe delivery.
Drive research modifies fleet speed. Its level-one bonus grows through completed research tiers, not fixed additions each level. Hyperspace Technology modifies cargo.
Rapidfire against
| Target | Value |
|---|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |
Rapidfire received from
| Attacker | Value |
|---|---|
| Battlecruiser | 10 |
| Deathstar | 500 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.