Light Laser
Light Lasers provide more attack than Rocket Launchers at a higher metal-and-crystal price.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 4,000 |
| Shield | 50 |
| Attack | 200 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Defenses remain at the station where they are built.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 3,000 |
| Crystal | 1,000 |
| Deuterium | 0 |
Requirements: Shipyard 2.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer.
Use and limitations
Construction needs Shipyard 2, not Laser Technology 3. Laser and Weapon Technology improve attack after construction. Watch for Bomber and Destroyer rapidfire.
Rapidfire received from
| Attacker | Value |
|---|---|
| Bomber | 75 |
| Destroyer | 20 |
| Deathstar | 300 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.