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Combat Salvaging

Combat Salvaging

Combat Salvaging lets surviving combat ships recover some fresh debris automatically.

Quick stats

Effect at level 1 Bonus
Fresh combat debris recovery +1%

Recovery is limited by available surviving-fleet cargo and caps at 100%. Only debris created by that battle is eligible; older debris at the coordinates remains for Harvest missions. The research is available to every empire without choosing a Military focus.

Cost and access

Available from level 0 without a lab or research prerequisite. Level 1 costs 1,750 base RP; later levels grow exponentially before any other-domain tier surcharge. The Research screen shows the current quote and saved funding.

Purchase a completed level immediately with RP, or use automatic investment. Metal, crystal and deuterium are not research payments in 3.0. Physical Research Labs increase RP income, not purchase speed.

Each fifth level adds another initial amount before compounding the bonus itself by 1%. See tier progression.

When to invest

Leave room for recovered material and use recyclers for the debris your combat fleet cannot carry. Salvage is an offset to losses, not a reason to accept an unprofitable battle.

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