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Weapon Technology

Weapon Technology

Weapon Technology improves ship and defense damage and Interplanetary Missile strikes.

Quick stats

Effect at level 1 Bonus
Ship and defense attack +10%
Interplanetary Missile damage +15%

Laser Technology adds a separate attack bonus. Weapon Technology 1 enables the Cruiser bonus from Missile Technology and extra Battlecruiser bonus from Laser Technology; no exclusive focus is needed.

Cost and access

Available from level 0 without a lab or research prerequisite. Level 1 costs 7 base RP; later levels grow exponentially before any other-domain tier surcharge. The Research screen shows the current quote and saved funding.

Purchase a completed level immediately with RP, or use automatic investment. Metal, crystal and deuterium are not research payments in 3.0. Physical Research Labs increase RP income, not purchase speed.

Each fifth level adds another initial amount before compounding the bonus itself by 1%. See tier progression.

When to invest

Improve weapons before committing a valuable fleet, but compare research against additional hulls with the simulator. Research does not make a badly matched fleet safe.

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