Hyperspace Technology
Hyperspace Technology enlarges ship holds and is a requirement for Jump Gates.
Quick stats
| Effect at level 1 | Bonus |
|---|---|
| Ship cargo capacity | +5% |
Cargo research follows tier progression; check its current Research preview before planning a hold. Travel fuel is paid separately and does not occupy cargo space. Jump Gate construction requires Hyperspace Technology 7.
Cost and access
Available from level 0 without a lab or research prerequisite. Level 1 costs 25 base RP; later levels grow exponentially before any other-domain tier surcharge. The Research screen shows the current quote and saved funding.
Purchase a completed level immediately with RP, or use automatic investment. Metal, crystal and deuterium are not research payments in 3.0. Physical Research Labs increase RP income, not purchase speed.
Each fifth level adds another initial amount before compounding the bonus itself by 1%. See tier progression.
When to invest
Buy it when larger holds save trips or let your existing fleet carry a raid’s available loot. This technology improves capacity, not speed or the fraction of resources you may loot.