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Combat Simulator

Combat Simulator

The combat simulator previews a single 1v1 battle with the battle engine. Treat it as a limited planning aid, not a guarantee of the live outcome: it exposes only five research inputs, caps them at level 30, and does not model every 3.0 research effect.


How to Open

  • Use the radial menu and select the simulator.
  • From an espionage report, export the JSON payload and import it into the simulator.

What It Simulates

  • Single-run, 1v1 battle only.
  • Attacking ships against defending ships and defenses.
  • Tech levels for Weapons, Shields, Defense, Computer, and Hyperspace.

Inputs

Units

  • Add ships and defense for both sides.
  • Defense is defender-only.

Resources

  • Defender resources are used for loot estimation.

Techs

  • Tech inputs are capped at level 30.

Fuel (Optional)

  • Toggle Count Fuel to estimate deuterium fuel cost for the attacker fleet.
  • Enter start and target coordinates in G:S:P format.

Scaling Rules

  • Very large simulations are automatically scaled down in steps of 10x until the total unit count is below 250,000.
  • After the sim runs, the result is projected back to the original fleet sizes without raising any surviving unit count above its starting amount.
  • Death Stars, Small Shield Domes, and Large Shield Domes are never scaled below 1 if they were present.
  • Simulations over 100,000,000 total units are blocked.

Results

  • Result: Victory, Defeat, or Draw
  • Attacker / Defender Losses: Resource cost of units destroyed
  • Debris: Generated from destroyed ships (and defense recovery rules)
  • Looted: Resources collected by surviving attacker cargo
  • Profit: Loot + (optional debris) - attacker losses - fuel cost

Export / Import JSON

You can export data from espionage reports and import it into the simulator:

  1. Click Export to simulator on the report.
  2. Paste the JSON into the simulator and click Import JSON.

Espionage exports also include the report time in server time plus target coordinates with the body marker: P for an ordinary body/station or historical M for a moon. Check the selected galaxy and station slot separately; old exports can describe pre-conversion bodies.

In 3.0.5, reopening an espionage report reads the saved scan, including the target's identity and activity at scan time rather than today's target data. Historical reports with retired Space Dock, Terraformer or Lunar Base entries remain readable. Always compare the scan timestamp with your planned arrival: a saved report is not a live scout.