Cruiser
Cruisers are fast combat ships suited to Light Fighter and Rocket Launcher targets.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 60,000 |
| Shield | 100 |
| Attack | 900 |
| Speed | 18,000 |
| Cargo capacity | 1,750 |
| Fuel coefficient | 450 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 45,000 |
| Crystal | 15,000 |
| Deuterium | 5,000 |
Requirements: Shipyard 5.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
Missile Technology adds extra Cruiser attack when Weapon Technology 1 is completed. This is available without an exclusive Military focus. Avoid relying on a Cruiser-heavy fleet against Battlecruisers.
Drive research modifies fleet speed. Its bonus grows by completed five-level research tiers, not fixed percentage points each level. Hyperspace Technology modifies cargo.
Rapidfire against
| Target | Value |
|---|---|
| Espionage Probe | 75 |
| Solar Satellite | 50 |
| Light Fighter | 20 |
| Rocket Launcher | 30 |
Rapidfire received from
| Attacker | Value |
|---|---|
| Battleship | 2 |
| Battlecruiser | 25 |
| Deathstar | 75 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.