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Combat

Combat

Ordinary fleet combat is automatic. Prepare by checking intelligence, matchups, flight fuel, cargo and return timing. A strong fleet on paper can still lose an unfavorable matchup.

Guide What it covers
Battle mechanics Six-round combat, research, shields, hull, loot and recovery
Rapidfire Exact target matchups and repeat-shot probability
Debris fields Recovery rates, decay and salvage planning
Combat simulator A limited preview before committing a fleet
Tactical Squad Separate turn-based survival runs using committed owned ships

Before an attack

  1. Check the correct galaxy, station slot and report timestamp.
  2. Scout all relevant fleet and defense sections; an undisclosed section is not empty.
  3. Simulate the actual unit mix and research as far as the simulator supports it.
  4. Budget hold space for loaded cargo and deuterium at the origin for travel fuel; plan Harvest separately. Travel fuel does not use hold space.
  5. Be available when surviving ships return.

Research uses Constellation bonuses. Defense Technology strengthens fixed defenses and protects some daily production; it does not improve ordinary ship hull. Shield Domes are individual units, not shared fleet shields.

Active station galaxies do not create ordinary moons or allow Moon Destruction. Avoid legacy moon-based safety assumptions when fleetsaving.