Heavy Laser
Heavy Lasers trade higher cost for more attack and durability than Light Lasers.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 20,000 |
| Shield | 200 |
| Attack | 800 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Defenses remain at the station where they are built.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 15,000 |
| Crystal | 5,000 |
| Deuterium | 0 |
Requirements: Shipyard 4.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer.
Use and limitations
Construction needs Shipyard 4; old Laser 6 and Energy 3 requirements do not apply. Compare a mixed defense against expected attackers before spending heavily.
Rapidfire received from
| Attacker | Value |
|---|---|
| Bomber | 45 |
| Deathstar | 150 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.