How Ratings Work
Ratings are 0 to 100 scores that show how you compare to the rest of the universe. Different rating categories are calculated in different ways, so the best way to climb depends on which category you care about.
The Important Idea
Most rating categories are not raw totals. They are normalized scores.
That means your rating depends on:
- your own value
- the current top value in the universe
- sometimes the current bottom value in the universe
So a rating can change even when your account does not, because other players also keep moving.
Economy, Research, And Military Ratings
These three categories use the same style of formula. They read your current values from the live highscore tables and normalize them between the current minimum and maximum values in the universe.
rating
= ((your_value - universe_min) / (universe_max - universe_min)) × 100
Plain-English Version
- the current lowest valid score in the universe maps to
0 - the current highest valid score maps to
100 - everyone else falls somewhere in between
These categories currently use:
- Economy Rating: your economy highscore
- Research Rating: your research highscore
- Military Rating: your military highscore
If there is only one valid score or everyone has the same value, a positive value rates 50 and zero rates 0 rather than dividing by zero. The selected galaxy's rankings and Ratings are separate from account-wide G.
Credits Rating
Credits uses the same 0–100 min/max formula, based on the current Credit balances of empires in your selected galaxy. The lowest balance scores 0 and the highest scores 100. If all balances are equal, a positive balance scores 50; zero balances score 0. Other galaxies and account-wide G are excluded.
Spending can lower your Credits rating; earnings can raise it. Ratings refresh hourly, so the category is a snapshot rather than your live wallet balance. Credits appears in your profile, radar, comparison and trend charts. History starts when the metric is first recorded; earlier snapshots stay blank. Credits does not contribute to your Overall rating.
Combat Rating
Combat Rating is more complex. It averages four separate combat performance scores, each compared against the current seasonal maximum.
The four pieces are:
- win rate
- total battles fought
- total damage dealt
- total resources raided
Win Rate Score
win_rate = battles_won / total_battles
win_rate_score
= (your_win_rate / best_season_win_rate) × 100
The Other Three Combat Scores
Each one is relative to the current seasonal leader:
relative_score = (your_value / season_max_value) × 100
Final Combat Rating
combat_rating
= average(
win_rate_score,
battles_score,
damage_score,
loot_score
)
What This Means
- winning efficiently matters
- simply farming a high battle count also matters
- damage and loot both matter separately
You cannot maximize Combat Rating with only one kind of activity.
Expansion Rating
Expansion Rating is based on how many holdings you own compared with the current largest empire in the universe.
expansion_rating
= min(100, (your_total_holdings / universe_max_count) × 100)
This means:
- your station holdings count
- historical pre-conversion snapshots can include planets and moons
- expansion is relative to the current biggest empire
Achievement Rating
Achievement Rating uses your total earned achievement points, but the current implementation does not compare you to the live universe max.
Instead, it currently normalizes against a fixed benchmark:
achievement_rating
= (your_achievement_points / 5000) × 100
clamped to the 0 to 100 range.
That means Achievement Rating behaves more like progress toward a designed target than a live competitive ladder.
Overall Rating
Overall Rating is a weighted average of the category ratings.
Current weights:
- Economy:
0.18 - Military:
0.18 - Research:
0.14 - Combat:
0.18 - Expansion:
0.14 - Achievement:
0.10
Because those weights add up to 0.92, the game divides by the total weight to
normalize the final answer:
overall_rating
= (
economy × 0.18
+ military × 0.18
+ research × 0.14
+ combat × 0.18
+ expansion × 0.14
+ achievement × 0.10
) / 0.92
Example
If your ratings are:
- Economy
80 - Military
70 - Research
50 - Combat
60 - Expansion
40 - Achievement
50
Then:
overall
= (80×0.18 + 70×0.18 + 50×0.14 + 60×0.18 + 40×0.14 + 50×0.10) / 0.92
= 60.2
How To Improve Each Rating
Economy
- grow mines consistently
- expand to more stations
- protect your economy from repeated raids
Military
- keep fleet value high
- rebuild after losses quickly
- protect ships from avoidable combat losses
Combat
- win often
- keep raiding
- deal damage consistently during the season
Research
- maintain RP income and invest in completed technology levels
- prioritize long-term multiplier techs instead of only unlocks
Expansion
- colonize aggressively
- add stations within your capacity; new moons do not form in station mode
Achievement
- chase point-rich milestones across several game areas
Important Caveats
- Ratings are relative, so they can move when other players move.
- A high overall rating does not always mean you are first in any single category.
- Expansion and Achievement behave differently from Combat.
- Achievement Rating currently uses a fixed 5,000-point benchmark, not a live universe leader.
Related
- Leaderboards - Where ratings are displayed
- Achievements - Achievement point sources
- Seasonal Prizes - Why end-of-season rating matters