Small Cargo
Small Cargos move resources quickly and provide carrying space for raids and fleetsaves.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 7,500 |
| Shield | 25 |
| Attack | 10 |
| Speed | 18,000 |
| Cargo capacity | 10,000 |
| Fuel coefficient | 15 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 5,000 |
| Crystal | 5,000 |
| Deuterium | 250 |
Requirements: Shipyard 2.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
Its 18,000 base speed is faster than a Large Cargo’s 14,500, but its 10,000 hold is smaller. Hyperspace Technology and Compact Freight Packing improve capacity. Travel fuel is paid separately and does not occupy the hold; use the launch quote for the actual Deuterium cost.
Drive research modifies fleet speed. Its level-one bonus grows through completed research tiers, not fixed additions each level. Hyperspace Technology modifies cargo.
Rapidfire against
| Target | Value |
|---|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |
Rapidfire received from
| Attacker | Value |
|---|---|
| Heavy Fighter | 10 |
| Battlecruiser | 20 |
| Deathstar | 500 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.