Rapidfire
Rapidfire gives a unit a chance of another shot after hitting an eligible target. The target does not have to be destroyed. A shot that bounces under the 1% shield rule does not start a useful rapidfire chain.
Chance of another shot = 1 − 1 / rapidfire value
| Value |
Repeat chance |
| 2 |
50% |
| 5 |
80% |
| 20 |
95% |
| 125 |
99.2% |
| 500 |
99.8% |
Each shot still needs a target and resolves normal damage. The next target can be a different type. Values are not guaranteed kills or a flat damage multiplier.
Complete ship matchup tables
Light Fighter
| Target |
Rapidfire |
| Espionage Probe |
50 |
| Solar Satellite |
25 |
Heavy Fighter
| Target |
Rapidfire |
| Espionage Probe |
50 |
| Solar Satellite |
25 |
| Light Fighter |
5 |
| Small Cargo |
10 |
Cruiser
| Target |
Rapidfire |
| Espionage Probe |
75 |
| Solar Satellite |
50 |
| Light Fighter |
20 |
| Rocket Launcher |
30 |
Battleship
| Target |
Rapidfire |
| Espionage Probe |
25 |
| Solar Satellite |
25 |
| Cruiser |
2 |
Battlecruiser
| Target |
Rapidfire |
| Espionage Probe |
100 |
| Solar Satellite |
50 |
| Heavy Fighter |
15 |
| Cruiser |
25 |
| Battleship |
125 |
| Small Cargo |
20 |
| Large Cargo |
10 |
Bomber
| Target |
Rapidfire |
| Espionage Probe |
5 |
| Solar Satellite |
5 |
| Rocket Launcher |
75 |
| Light Laser |
75 |
| Heavy Laser |
45 |
| Ion Cannon |
20 |
| Gauss Cannon |
200 |
| Plasma Turret |
15 |
Destroyer
| Target |
Rapidfire |
| Espionage Probe |
5 |
| Solar Satellite |
5 |
| Light Laser |
20 |
| Battlecruiser |
5 |
| Bomber |
2 |
Deathstar
| Target |
Rapidfire |
| Espionage Probe |
500 |
| Solar Satellite |
500 |
| Light Fighter |
500 |
| Heavy Fighter |
200 |
| Cruiser |
75 |
| Battleship |
50 |
| Battlecruiser |
25 |
| Bomber |
20 |
| Destroyer |
10 |
| Small Cargo |
500 |
| Large Cargo |
500 |
| Heavy Freighter |
300 |
| Recycler |
300 |
| Reaper |
300 |
| Rocket Launcher |
300 |
| Light Laser |
300 |
| Heavy Laser |
150 |
| Ion Cannon |
150 |
| Gauss Cannon |
75 |
| Plasma Turret |
2 |
Small Cargo
| Target |
Rapidfire |
| Espionage Probe |
5 |
| Solar Satellite |
5 |
Large Cargo
| Target |
Rapidfire |
| Espionage Probe |
5 |
| Solar Satellite |
5 |
Heavy Freighter
| Target |
Rapidfire |
| Espionage Probe |
5 |
| Solar Satellite |
5 |
Recycler
| Target |
Rapidfire |
| Espionage Probe |
5 |
| Solar Satellite |
5 |
Reaper
| Target |
Rapidfire |
| Espionage Probe |
5 |
| Solar Satellite |
5 |
Wayfinder
| Target |
Rapidfire |
| Espionage Probe |
5 |
| Solar Satellite |
5 |
Choosing a fleet
Cruisers favor Light Fighters and Rocket Launchers; Battlecruisers strongly favor Battleships and Cruisers; Destroyers counter Battlecruisers; Bombers favor ordinary weapon defenses. These are matchup advantages, not automatic victories.
Shield Domes have no listed rapidfire weakness. Bombers therefore do not have rapidfire against every defense. Deathstars also lack some target entries; “rapidfire against everything” is inaccurate.
Use the simulator with the target's full mix and research. Consider hull, shields, fuel and likely salvage as well as rapidfire.