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Rapidfire

Rapidfire

Rapidfire gives a unit a chance of another shot after hitting an eligible target. The target does not have to be destroyed. A shot that bounces under the 1% shield rule does not start a useful rapidfire chain.

Chance of another shot = 1 − 1 / rapidfire value
Value Repeat chance
2 50%
5 80%
20 95%
125 99.2%
500 99.8%

Each shot still needs a target and resolves normal damage. The next target can be a different type. Values are not guaranteed kills or a flat damage multiplier.

Complete ship matchup tables

Light Fighter

Target Rapidfire
Espionage Probe 50
Solar Satellite 25

Heavy Fighter

Target Rapidfire
Espionage Probe 50
Solar Satellite 25
Light Fighter 5
Small Cargo 10

Cruiser

Target Rapidfire
Espionage Probe 75
Solar Satellite 50
Light Fighter 20
Rocket Launcher 30

Battleship

Target Rapidfire
Espionage Probe 25
Solar Satellite 25
Cruiser 2

Battlecruiser

Target Rapidfire
Espionage Probe 100
Solar Satellite 50
Heavy Fighter 15
Cruiser 25
Battleship 125
Small Cargo 20
Large Cargo 10

Bomber

Target Rapidfire
Espionage Probe 5
Solar Satellite 5
Rocket Launcher 75
Light Laser 75
Heavy Laser 45
Ion Cannon 20
Gauss Cannon 200
Plasma Turret 15

Destroyer

Target Rapidfire
Espionage Probe 5
Solar Satellite 5
Light Laser 20
Battlecruiser 5
Bomber 2

Deathstar

Target Rapidfire
Espionage Probe 500
Solar Satellite 500
Light Fighter 500
Heavy Fighter 200
Cruiser 75
Battleship 50
Battlecruiser 25
Bomber 20
Destroyer 10
Small Cargo 500
Large Cargo 500
Heavy Freighter 300
Recycler 300
Reaper 300
Rocket Launcher 300
Light Laser 300
Heavy Laser 150
Ion Cannon 150
Gauss Cannon 75
Plasma Turret 2

Small Cargo

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Large Cargo

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Heavy Freighter

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Recycler

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Reaper

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Wayfinder

Target Rapidfire
Espionage Probe 5
Solar Satellite 5

Choosing a fleet

Cruisers favor Light Fighters and Rocket Launchers; Battlecruisers strongly favor Battleships and Cruisers; Destroyers counter Battlecruisers; Bombers favor ordinary weapon defenses. These are matchup advantages, not automatic victories.

Shield Domes have no listed rapidfire weakness. Bombers therefore do not have rapidfire against every defense. Deathstars also lack some target entries; “rapidfire against everything” is inaccurate.

Use the simulator with the target's full mix and research. Consider hull, shields, fuel and likely salvage as well as rapidfire.