Header

Heavy Freighter

Heavy Freighter

A Heavy Freighter carries enough supplies and cargo to help establish a new station. It cannot create a physical planet.

Base statistics

Property Value
Structural integrity 50,000
Shield 200
Attack 50
Speed 5,500
Cargo capacity 250,000
Fuel coefficient 150

These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.

Construction

Resource Base cost per unit
Metal 30,000
Crystal 20,000
Deuterium 10,000

Requirements: Shipyard 4.

Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.

Use and limitations

Choose an available station slot at a physical planet where you do not already own a station. There are four slots per physical planet. Your starting station counts toward your empire limit: Astrophysics 1 gives two total stations, not unlimited expansion. A successful establishment consumes one Heavy Freighter and delivers carried supplies; surviving escorts return. Research purchases use RP. See station rules and Astrophysics.

Drive research modifies fleet speed. Its level-one bonus grows through completed research tiers, not fixed additions each level. Hyperspace Technology modifies cargo.

Rapidfire against

Target Value
Espionage Probe 5
Solar Satellite 5

Rapidfire received from

Attacker Value
Deathstar 300

Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.