Ion Cannon
Ion Cannons emphasize their own shields rather than raw damage.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 15,000 |
| Shield | 1,500 |
| Attack | 300 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Defenses remain at the station where they are built.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 5,000 |
| Crystal | 15,000 |
| Deuterium | 0 |
Requirements: Shipyard 4.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer.
Use and limitations
They have no special shield-piercing rule. Their shields belong to the individual cannon and do not cover other defenses. Construction needs Shipyard 4, not Ion Technology 4; Ion research improves their shields afterward.
Rapidfire received from
| Attacker | Value |
|---|---|
| Bomber | 20 |
| Deathstar | 150 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.