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Metal Storage

Metal Storage

This building increases finite metal capacity at the selected station. It has no construction prerequisite and does not itself produce resources or protect loot.

Capacity

Before research, a station has a 25,000 baseline plus the storage-building contribution:

Capacity = 25,000 + 10,000 × floor(2.5 × exp(20 × level / 33))
Storage level Capacity before research
0 45,000
1 65,000
2 105,000
3 175,000
4 305,000
5 535,000
10 10,735,000

Industry Technology increases the baseline and building contribution with its tiered, compounding bonus, starting at 1% at level 1. Resource Dens then adds its storage multiplier, followed by the matching Commerce storage upgrade.

Construction cost

Base material cost for target level L is the level-1 amount × 2^(L − 1), rounded to the nearest whole resource before applicable discounts.

Resource Level 1 Level 5
Metal 1,000 16,000
Crystal 0 0
Deuterium 0 0

Material Physics reduces material costs. Buildings and facilities also require the Credits shown in the construction quote. Use that quote for your actual price.

Planning

Upgrade before a long absence or a large purchase if production would fill the store. Ordinary mine income stops adding a resource at its cap. A larger warehouse does not make a stockpile safe from raids; use fleetsaving and avoid leaving unnecessary loot.

Cargo capacity helps move supplies, but idle cargo ships do not automatically hide the station’s resources. Deuterium reserves must also cover fleet launches and fuel-burning facilities; RP research does not consume Deuterium.

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