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Espionage Probe

Espionage Probe

Espionage Probes gather reports about the selected enemy station.

Base statistics

Property Value
Structural integrity 1,000
Shield 0
Attack 0
Speed 1,000,000
Cargo capacity 10
Fuel coefficient 1

These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.

Construction

Resource Base cost per unit
Metal 500
Crystal 2,000
Deuterium 250

Requirements: Shipyard 3.

Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.

Use and limitations

Report detail depends on effective espionage strength and probe count. At equal effective strength, 2/3/5/7 probes reveal ships/defenses/buildings/research. The target receives an activity message; ordinary espionage does not use a separate counter-espionage destruction roll. Probes have no combat attack or shields. See Espionage Technology.

Drive research modifies fleet speed. Its level-one bonus grows through completed research tiers, not fixed additions each level. Hyperspace Technology modifies cargo.

Rapidfire received from

Attacker Value
Light Fighter 50
Heavy Fighter 50
Cruiser 75
Battleship 25
Battlecruiser 100
Bomber 5
Destroyer 5
Deathstar 500
Small Cargo 5
Large Cargo 5
Heavy Freighter 5
Recycler 5
Reaper 5
Wayfinder 5

Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.