Espionage Probe
Espionage Probes gather reports about the selected enemy station.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 1,000 |
| Shield | 0 |
| Attack | 0 |
| Speed | 1,000,000 |
| Cargo capacity | 10 |
| Fuel coefficient | 1 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 500 |
| Crystal | 2,000 |
| Deuterium | 250 |
Requirements: Shipyard 3.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
Report detail depends on effective espionage strength and probe count. At equal effective strength, 2/3/5/7 probes reveal ships/defenses/buildings/research. The target receives an activity message; ordinary espionage does not use a separate counter-espionage destruction roll. Probes have no combat attack or shields. See Espionage Technology.
Drive research modifies fleet speed. Its level-one bonus grows through completed research tiers, not fixed additions each level. Hyperspace Technology modifies cargo.
Rapidfire received from
| Attacker | Value |
|---|---|
| Light Fighter | 50 |
| Heavy Fighter | 50 |
| Cruiser | 75 |
| Battleship | 25 |
| Battlecruiser | 100 |
| Bomber | 5 |
| Destroyer | 5 |
| Deathstar | 500 |
| Small Cargo | 5 |
| Large Cargo | 5 |
| Heavy Freighter | 5 |
| Recycler | 5 |
| Reaper | 5 |
| Wayfinder | 5 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.