Industry Technology
Unlock Industry Technology level 1 in Research → Engineering before opening or operating Industry. One completed level unlocks your factories at every station in the selected galaxy.
Quick Stats
| Property | Value |
|---|---|
| Research category | Engineering |
| Configured level cap | 100; supported RP price limits stop purchases earlier |
| Base constellation cost | 32 RP at level 1, growing exponentially by level before other-domain tier surcharges |
| Prerequisite research | None |
| Effect | Unlocks Industry and grants +1% initial output/storage and resource-mine production/storage; completed tiers add another base bonus before per-level compounding |
Cost & Requirements
Pay the Research quote directly or via automatic investment. Partial funding does not unlock Industry. Level 1 costs 32 base RP; later levels grow exponentially before completed tiers in other domains add their configured surcharge.
How the Unlock Works
Without the unlock, Industry displays a link to Research instead of factory controls. Production, assembly, material transport and automatic Exchange trading are paused. You cannot bypass the requirement by submitting an Industry action directly.
Existing factory modules, stored materials and embedded cargo ships are preserved. After you unlock the technology, the worker resumes their schedules without producing goods for the paused period. Allow up to a minute for paused factories to resume.
Strategy
Level 1 adds 1%. Every fifth completed level adds another level-one amount before the bonus compounds by 1% per later level. This affects Industry recipe yields, module buffers and Transport throughput, plus resource mines and planetary storage. Regular shipyard production is unchanged.
Industry ingredients and run durations stay unchanged. Fractional output carries between runs of the same recipe on the same module, so small bonuses eventually produce whole materials or ships. Paid, in-progress runs retain their original yield; future runs use the new level. Existing stored goods are never deleted if research is reset and capacity falls.
Unlock Industry when you are ready to build a connected production chain. Begin with an Extractor, then add storage and processing before committing ships to a Transport. Higher levels complement the separate Engineering production-speed and node-limit researches.