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Facilities

Facilities

Facilities provide local construction, RP income and military support at your selected station.

Facility Main purpose
Robotics Factory Speeds buildings; level 2 unlocks Shipyard
Shipyard Unlocks and speeds ships and defenses
Research Lab Produces 10 RP/hour per physical level
Nanite Factory Halves building and unit construction time per level
Missile Silo Stores missiles and supports automatic restocking
Sensor Phalanx Reports eligible fleet movements within range
Jump Gate Moves ships instantly between eligible owned gates

Choosing your next upgrade

Start with the facilities that support your next action: Robotics 2 for a Shipyard, a physical lab for more RP, or the Shipyard level needed by your chosen hull. A lab is not a research prerequisite; every research node is directly available for RP investment.

Physical Nanite Factory construction and upgrades require Robotics Factory 10, Computer Technology 10 and completed Nanite Technology 1. The research grants no physical factory. Facilities require their displayed materials and Credits.

Active 3.0 galaxies use anchored stations. Sensor Phalanx requires Phalanx Technology 1; Jump Gate requires Hyperspace Technology 7.