Rocket Launcher
Rocket Launchers are inexpensive metal-only fixed defenses.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 2,500 |
| Shield | 25 |
| Attack | 100 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Defenses remain at the station where they are built.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 2,500 |
| Crystal | 0 |
| Deuterium | 0 |
Requirements: Shipyard 1.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer.
Use and limitations
Cruisers, Bombers and Deathstars have strong rapidfire against them. Use them as part of a tested defense, not a promise that a large resource stockpile is safe.
Rapidfire received from
| Attacker | Value |
|---|---|
| Cruiser | 30 |
| Bomber | 75 |
| Deathstar | 300 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.