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Bomber

Bomber

Bombers have rapidfire against the six ordinary weapon-defense types, but not shield domes.

Base statistics

Property Value
Structural integrity 150,000
Shield 1,500
Attack 2,000
Speed 6,000
Cargo capacity 1,000
Fuel coefficient 1,000

These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.

Construction

Resource Base cost per unit
Metal 100,000
Crystal 50,000
Deuterium 30,000

Requirements: Shipyard 8.

Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.

Use and limitations

They are slow and fuel-hungry. Compare fuel, losses and loot before using them against a defense line. Plasma research is not a construction requirement. Advanced Hyperdrive adds a separate Bomber speed bonus.

Drive research modifies fleet speed. Its bonus grows by completed five-level research tiers, not fixed percentage points each level. Hyperspace Technology modifies cargo.

Rapidfire against

Target Value
Espionage Probe 5
Solar Satellite 5
Rocket Launcher 75
Light Laser 75
Heavy Laser 45
Ion Cannon 20
Gauss Cannon 200
Plasma Turret 15

Rapidfire received from

Attacker Value
Destroyer 2
Deathstar 20

Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.