Bomber
Bombers have rapidfire against the six ordinary weapon-defense types, but not shield domes.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 150,000 |
| Shield | 1,500 |
| Attack | 2,000 |
| Speed | 6,000 |
| Cargo capacity | 1,000 |
| Fuel coefficient | 1,000 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 100,000 |
| Crystal | 50,000 |
| Deuterium | 30,000 |
Requirements: Shipyard 8.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
They are slow and fuel-hungry. Compare fuel, losses and loot before using them against a defense line. Plasma research is not a construction requirement. Advanced Hyperdrive adds a separate Bomber speed bonus.
Drive research modifies fleet speed. Its bonus grows by completed five-level research tiers, not fixed percentage points each level. Hyperspace Technology modifies cargo.
Rapidfire against
| Target | Value |
|---|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |
| Rocket Launcher | 75 |
| Light Laser | 75 |
| Heavy Laser | 45 |
| Ion Cannon | 20 |
| Gauss Cannon | 200 |
| Plasma Turret | 15 |
Rapidfire received from
| Attacker | Value |
|---|---|
| Destroyer | 2 |
| Deathstar | 20 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.