Missile Silo
A Missile Silo provides 20 storage slots per level. An Anti-Ballistic Missile uses 1 slot; an Interplanetary Missile uses 2. Stored and queued missiles consume capacity. Silo 2 permits ABMs; Silo 4 permits IPMs. At level 4 you can store 80 ABMs, 40 IPMs, or an equivalent mixture.
Requirements
Shipyard 1.
Construction cost
Base material cost for target level L is the level-1 amount × 2^(L − 1), rounded to the nearest whole resource before applicable discounts.
| Resource | Level 1 | Level 5 |
|---|---|---|
| Metal | 20,000 | 320,000 |
| Crystal | 20,000 | 320,000 |
| Deuterium | 1,000 | 16,000 |
Material Physics reduces material costs. Buildings and facilities also require the Credits shown in the construction quote. Use that quote for your actual price.
Planning and use
Each silo level multiplies missile construction time by 0.75. A dedicated automation lane can restock your selected ammunition when requirements, resources and capacity permit. ABMs intercept one incoming IPM each. IPMs use the current Astrophysics range: 4 systems at level 1, then rounded Constellation progression—not five systems per added level. The missile details DESTROY action removes all stored missiles of the selected type; use it only when you intend to discard them.