Recycler
Recyclers collect visible debris on Harvest missions, including debris at otherwise empty coordinates.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 40,000 |
| Shield | 20 |
| Attack | 1 |
| Speed | 10,000 |
| Cargo capacity | 50,000 |
| Fuel coefficient | 300 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 25,000 |
| Crystal | 15,000 |
| Deuterium | 5,000 |
Requirements: Shipyard 4.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
Send at least one salvage ship and enough cargo for the current debris plus your personal Laser Technology yield. Partial harvests are allowed. Recycler Upgrades 1 replaces new Recycler construction with Reapers; existing Recyclers remain usable and gain a base-speed bonus. Ordinary Attack participation does not automatically perform a Harvest mission. See debris fields.
Drive research modifies fleet speed. Its level-one bonus grows through completed research tiers, not fixed additions each level. Hyperspace Technology modifies cargo.
Rapidfire against
| Target | Value |
|---|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |
Rapidfire received from
| Attacker | Value |
|---|---|
| Deathstar | 300 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.