Missile Technology
Missile Technology improves Interplanetary Missile damage and gives eligible Cruisers extra attack.
Quick stats
| Effect at level 1 | Bonus |
|---|---|
| Interplanetary Missile damage | +5% |
| Cruiser attack with Weapon Technology 1+ | +5% |
The missile damage bonus stacks with Weapon Technology. The Cruiser effect requires completed Weapon Technology, not an exclusive Military focus. Missile Technology does not replace Missile Silo, range or ammunition requirements.
Cost and access
Available from level 0 without a lab or research prerequisite. Level 1 costs 13 base RP; later levels grow exponentially before any other-domain tier surcharge. The Research screen shows the current quote and saved funding.
Purchase a completed level immediately with RP, or use automatic investment. Metal, crystal and deuterium are not research payments in 3.0. Physical Research Labs increase RP income, not purchase speed.
Each fifth level adds another initial amount before compounding the bonus itself by 1%. See tier progression.
When to invest
Choose it for repeated missile strikes or a Cruiser-heavy fleet. Check the target’s Anti-Ballistic Missiles and your launch range before buying ammunition.