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Deathstar

Deathstar

The Deathstar combines very high attack, shields and cargo with extremely slow travel.

Base statistics

Property Value
Structural integrity 20,000,000
Shield 100,000
Attack 200,000
Speed 1,000
Cargo capacity 5,000,000
Fuel coefficient 1

These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.

Construction

Resource Base cost per unit
Metal 10,000,000
Crystal 8,000,000
Deuterium 2,000,000

Requirements: Shipyard 12, Graviton Technology 1.

Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.

Use and limitations

It is not invulnerable and does not guarantee protection from attack. Moon Destruction is unavailable in active anchored-station galaxies. Buy Graviton 1 for the construction unlock, not as a way to destroy stations.

Drive research modifies fleet speed. Its bonus grows by completed five-level research tiers, not fixed percentage points each level. Hyperspace Technology modifies cargo.

Rapidfire against

Target Value
Espionage Probe 500
Solar Satellite 500
Light Fighter 500
Heavy Fighter 200
Cruiser 75
Battleship 50
Battlecruiser 25
Bomber 20
Destroyer 10
Small Cargo 500
Large Cargo 500
Heavy Freighter 300
Recycler 300
Reaper 300
Rocket Launcher 300
Light Laser 300
Heavy Laser 150
Ion Cannon 150
Gauss Cannon 75
Plasma Turret 2

Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.