Deathstar
The Deathstar combines very high attack, shields and cargo with extremely slow travel.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 20,000,000 |
| Shield | 100,000 |
| Attack | 200,000 |
| Speed | 1,000 |
| Cargo capacity | 5,000,000 |
| Fuel coefficient | 1 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 10,000,000 |
| Crystal | 8,000,000 |
| Deuterium | 2,000,000 |
Requirements: Shipyard 12, Graviton Technology 1.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
It is not invulnerable and does not guarantee protection from attack. Moon Destruction is unavailable in active anchored-station galaxies. Buy Graviton 1 for the construction unlock, not as a way to destroy stations.
Drive research modifies fleet speed. Its bonus grows by completed five-level research tiers, not fixed percentage points each level. Hyperspace Technology modifies cargo.
Rapidfire against
| Target | Value |
|---|---|
| Espionage Probe | 500 |
| Solar Satellite | 500 |
| Light Fighter | 500 |
| Heavy Fighter | 200 |
| Cruiser | 75 |
| Battleship | 50 |
| Battlecruiser | 25 |
| Bomber | 20 |
| Destroyer | 10 |
| Small Cargo | 500 |
| Large Cargo | 500 |
| Heavy Freighter | 300 |
| Recycler | 300 |
| Reaper | 300 |
| Rocket Launcher | 300 |
| Light Laser | 300 |
| Heavy Laser | 150 |
| Ion Cannon | 150 |
| Gauss Cannon | 75 |
| Plasma Turret | 2 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.