Header

Reaper

Reaper

Reapers replace new Recycler construction after Recycler Upgrades 1; existing Recyclers remain yours.

Base statistics

Property Value
Structural integrity 50,000
Shield 50
Attack 10
Speed 10,000
Cargo capacity 50,000
Fuel coefficient 300

These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.

Construction

Resource Base cost per unit
Metal 25,000
Crystal 15,000
Deuterium 5,000

Requirements: Shipyard 4, Recycler Upgrades 1.

Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.

Use and limitations

Reapers harvest like Recyclers and gain base shield/attack and speed from Recycler Upgrades. At level 1 those additions are +25 base shield, +50 base attack and +10% speed. Later effects follow research tiers and whole-number rounding. Surviving Reapers recover 2% of fresh combat debris at level 1, with later tiered bonuses, capped at 100% and limited by cargo. Older debris still needs Harvest.

Drive research modifies fleet speed. Its level-one bonus grows through completed research tiers, not fixed additions each level. Hyperspace Technology modifies cargo.

Rapidfire against

Target Value
Espionage Probe 5
Solar Satellite 5

Rapidfire received from

Attacker Value
Deathstar 300

Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.