Reaper
Reapers replace new Recycler construction after Recycler Upgrades 1; existing Recyclers remain yours.
Base statistics
| Property | Value |
|---|---|
| Structural integrity | 50,000 |
| Shield | 50 |
| Attack | 10 |
| Speed | 10,000 |
| Cargo capacity | 50,000 |
| Fuel coefficient | 300 |
These are base values before research. Structural integrity is not battle hull: combat uses one tenth of integrity. Fuel is a coefficient for the flight calculation, not a fixed price per trip.
Construction
| Resource | Base cost per unit |
|---|---|
| Metal | 25,000 |
| Crystal | 15,000 |
| Deuterium | 5,000 |
Requirements: Shipyard 4, Recycler Upgrades 1.
Material Physics reduces the resource price. Use the construction screen for the modified quote and timer. Ship construction also costs Credits from this galaxy’s wallet; check the full quote before ordering.
Use and limitations
Reapers harvest like Recyclers and gain base shield/attack and speed from Recycler Upgrades. At level 1 those additions are +25 base shield, +50 base attack and +10% speed. Later effects follow research tiers and whole-number rounding. Surviving Reapers recover 2% of fresh combat debris at level 1, with later tiered bonuses, capped at 100% and limited by cargo. Older debris still needs Harvest.
Drive research modifies fleet speed. Its level-one bonus grows through completed research tiers, not fixed additions each level. Hyperspace Technology modifies cargo.
Rapidfire against
| Target | Value |
|---|---|
| Espionage Probe | 5 |
| Solar Satellite | 5 |
Rapidfire received from
| Attacker | Value |
|---|---|
| Deathstar | 300 |
Rapidfire is a chance of another shot after a hit, not a guaranteed number of kills. See rapidfire and test important matchups in the simulator.